So this has been out for a bit. You may be totally done with this project. If so, consider this feedback for the next one.
I was surprised how much I liked this game. At first I thought it was going to be tedious tbh, but the XP system that grew into an aura really helped move the player along to a feeling of powerful progress. I loved how as one leveled up enemies offered less XP until eventually they became irrelevant. And I love that you kept those weaker enemies on the map so that the player could feel their strength grow.
That being said, I think the "aura" message could pop up once per map or once when you start a save and after that the player never needs to see it again. It would help with the flow of the game.
Also, the map felt big! I loved how many areas you had. The map size itself indicates how much work you put into this! An item that helped the player move faster (running shoes when holding B or something) that the player could find mid-way through the game would help a lot.
You had obstacles that the player could get past as one progressed. That was cool. It would help the flow of the game to use those obstacles to obstruct a playing moving into an area, but serve as a shortcut out of an area. For example, using a boulder in the rocky labyrinth area so the player could push it aside on the way out so you don't have to back track through the whole thing.
Lastly, I think the boss fight could've been longer/harder. Maybe do the ole' "You beat the boss, but now he goes into Chaos mode and you have to beat him again!" thing. Or even let him disable one of your attack choices for a bit or something.
(Sorry, one more thing.) Personal preference, but the language felt a bit out of place and unnecessary. I'd love to have this installed on my flash cart, but won't solely because of the language. I've got a kid who uses it too.
There's some UI stuff that could be filled out a bit more too, but this comment has grown too long.
I hope this feedback is useful to you, either for this or for your future games! Seriously great game!
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So this has been out for a bit. You may be totally done with this project. If so, consider this feedback for the next one.
I was surprised how much I liked this game. At first I thought it was going to be tedious tbh, but the XP system that grew into an aura really helped move the player along to a feeling of powerful progress. I loved how as one leveled up enemies offered less XP until eventually they became irrelevant. And I love that you kept those weaker enemies on the map so that the player could feel their strength grow.
That being said, I think the "aura" message could pop up once per map or once when you start a save and after that the player never needs to see it again. It would help with the flow of the game.
Also, the map felt big! I loved how many areas you had. The map size itself indicates how much work you put into this! An item that helped the player move faster (running shoes when holding B or something) that the player could find mid-way through the game would help a lot.
You had obstacles that the player could get past as one progressed. That was cool. It would help the flow of the game to use those obstacles to obstruct a playing moving into an area, but serve as a shortcut out of an area. For example, using a boulder in the rocky labyrinth area so the player could push it aside on the way out so you don't have to back track through the whole thing.
Lastly, I think the boss fight could've been longer/harder. Maybe do the ole' "You beat the boss, but now he goes into Chaos mode and you have to beat him again!" thing. Or even let him disable one of your attack choices for a bit or something.
(Sorry, one more thing.) Personal preference, but the language felt a bit out of place and unnecessary. I'd love to have this installed on my flash cart, but won't solely because of the language. I've got a kid who uses it too.
There's some UI stuff that could be filled out a bit more too, but this comment has grown too long.
I hope this feedback is useful to you, either for this or for your future games! Seriously great game!
I have read that Pokémon is really just rock paper scissors mechanic under the bonnet.
The rock paper scissors mechanic of the game is great fun!
This is such an awesome world! Using RPS as the basis for a battle system is really creative.