Rock Paper Scissors GB
STORY
One day, everyone in the world can hear a voice in their head. It was God.
"If you beat someone in rock paper scissors you get to hit them"
The world immediately collapsed as nothing could stop someone who loses at rock paper scissors from getting assaulted.
A young lad decides enough is enough and goes on a journey to find God and beat him at rock paper scissors.
CONTROLS
WASD/Arrow keys - Movement
A - Interact/Choose menu option.
Start - Check Your Stats.
When playing on mobile you'll see a virtual controller.
ABOUT
In order to damage an enemy you must win a round of rock paper scissors.
Drink water to heal yourself in between turns.
Defeating enemies grants you EXP which lets you level up.
Explore to find items that boost your stats.
There are no random encounters.
I started making this game around the time GBStudio 3.0 dropped. However I kept running into bugs and glitches and dropped the project. After finishing Burger Quest I had enough knowledge on GBStudio 3.0 to fix most of the game breaking bugs. (Always make smaller projects to build up your skill set before tackling larger projects folks!) There are still some visual glitches like some defeated enemies leaving "ghosts" behind that you can't interact with, but as far as I know there's nothing that would prevent you from finishing the game.
There's no music in the game because GBStudio crashes whenever I try to import anything to the project file. Just turn on your favorite adventure/JRPG tunes.
CREDITS
The player character was generated by 0x72's 2bit character creator.
The NPCs are edited sprites of sprites made by the same creator.
Everything else was made by me, MoistAmerica.
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (2 total ratings) |
Author | MoistAmerica |
Genre | Role Playing |
Made with | GraphicsGale, GB Studio, Tiled |
Tags | 2D, 8-Bit, Game Boy, Game Boy ROM, gbstudio, Homebrew, Singleplayer, Turn-Based Combat |
Download
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Comments
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So this has been out for a bit. You may be totally done with this project. If so, consider this feedback for the next one.
I was surprised how much I liked this game. At first I thought it was going to be tedious tbh, but the XP system that grew into an aura really helped move the player along to a feeling of powerful progress. I loved how as one leveled up enemies offered less XP until eventually they became irrelevant. And I love that you kept those weaker enemies on the map so that the player could feel their strength grow.
That being said, I think the "aura" message could pop up once per map or once when you start a save and after that the player never needs to see it again. It would help with the flow of the game.
Also, the map felt big! I loved how many areas you had. The map size itself indicates how much work you put into this! An item that helped the player move faster (running shoes when holding B or something) that the player could find mid-way through the game would help a lot.
You had obstacles that the player could get past as one progressed. That was cool. It would help the flow of the game to use those obstacles to obstruct a playing moving into an area, but serve as a shortcut out of an area. For example, using a boulder in the rocky labyrinth area so the player could push it aside on the way out so you don't have to back track through the whole thing.
Lastly, I think the boss fight could've been longer/harder. Maybe do the ole' "You beat the boss, but now he goes into Chaos mode and you have to beat him again!" thing. Or even let him disable one of your attack choices for a bit or something.
(Sorry, one more thing.) Personal preference, but the language felt a bit out of place and unnecessary. I'd love to have this installed on my flash cart, but won't solely because of the language. I've got a kid who uses it too.
There's some UI stuff that could be filled out a bit more too, but this comment has grown too long.
I hope this feedback is useful to you, either for this or for your future games! Seriously great game!
I have read that Pokémon is really just rock paper scissors mechanic under the bonnet.
The rock paper scissors mechanic of the game is great fun!
This is such an awesome world! Using RPS as the basis for a battle system is really creative.