AutoCoin Version 2
AutoCoin » Devlog




I have updated AutoCoin with new features and graphics
- The player now moves 16px at a time instead of 8
- Considering the mazes are made up of 16x16 tiles I should've done this from the start
- Instead of a step counter, random encounters are determined with a timer
- This prevents some lag my step counter implementation caused and you can now "away from gameboy" grind until your next level up
- Changed wall tiles and added more variety to the floor tiles
- Added more detail to the slime sprites
- A new settings menu at the beginning of a new game allows you to change how some mechanics work
- This should add replay value / give players an opportunity to make the game easier or harder based on their preferences.
- The exposition dumps for the opening and endings have been freed from the text boxes and are now text crawls
Files
AutoCoin_V2.gb 512 kB
3 days ago
AutoCoin_V2.pocket 512 kB
3 days ago
web.zip Play in browser
3 days ago
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AutoCoin
Auto Battle Maze Game
Status | Released |
Author | MoistAmerica |
Genre | Role Playing |
Tags | 8-Bit, autobattler, Game Boy, Game Boy ROM, gbstudio, Homebrew, maze, No AI, Retro, Slime |
Languages | English |
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