AutoCoin Version 2


I have updated AutoCoin with new features and graphics

  •  The player now moves 16px at a time instead of 8
    • Considering the mazes are made up of 16x16 tiles I should've done this from the start
  • Instead of a step counter, random encounters are determined with a timer
    • This prevents some lag my step counter implementation caused and you can now "away from gameboy" grind until your next level up
  • Changed wall tiles and added more variety to the floor tiles
  • Added more detail to the slime sprites
  • A new settings menu at the beginning of a new game allows you to change how some mechanics work
    • This should add replay value / give players an opportunity to make the game easier or harder based on their preferences.
  • The exposition dumps for the opening and endings have been freed from the text boxes and are now text crawls

Files

AutoCoin_V2.gb 512 kB
3 days ago
AutoCoin_V2.pocket 512 kB
3 days ago
web.zip Play in browser
3 days ago

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